![]() ![]() Destiny 2) where I practically list down viable boss fight strategies, loadouts, and even make note of timers. The only exception I make would be when I do raid guides (ie. I let people read and explore/experiment on their own. There should always be a balance between providing enough information to nudge someone along, versus having to hold their hand too much. But, outside of anything that was "too confusing," I didn't feel that was necessary. A random Redditor wanted me to go more in-depth to explain each mechanic more than I already had. I remember something being mentioned when I did a guide for Total War: Three Kingdoms. Going beyond that would be "holding someone's hand" too much, and I find that counter-productive for certain types of guides. I find it best to do a general explanation of concepts followed by what I use from the early-game to mid-game experience which, in many cases, would still be viable during the endgame. For instance, I could just list down each statistic for a unit, but that's not really going to help out any newcomer (or veteran player) unless they like number-crunching a lot. I don't try to bombard a reader with too much information or too many numbers. ![]() I usually try to keep guides around or below 1,000 words. More of an overview than a guide, innit? Still, good content, mate.
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